Aion: Some very early first impressions
Posted in Uncategorized on July 2nd, 2009Aion, the latest offering from NCSoft, one of the juggernauts of the MMO arena, is in closed beta in the US as we speak. Rather cleverly, they are doing this as a series of frequent weekend events; this allows adequate time for fixing issues AND keeps it fresh for those currently testing. Well done, NCSoft!
I started at EXACTLY 1 minute after the launch of this weekends beta, and thought I’d dash down a couple of first impressions and some screenies of my early game experience. I rolled a priest (one of four archetypes that you can select at start, which diverge into 8 classes at level 10 (2 per archetype)). Aion is DEFINITELY an Asian flavoured game. It has that very Final Fantasy type feel; the look, the way the text reads…try it, you’ll see what I mean. I’m not a huge fan, generally speaking, but if the meat of the game is there, I can overlook and possibly even appreciate this. It definitely looks good; not AoC good, though that game has set a bar that will be VERY difficult to match, visually (and one could argue, at what cost the game overall?). There is an ethereal feel to the visuals, and to the music, that is pleasant, if not jaw-dropping.

Gameplay seems…traditional…so far. Certainly nothing in the first three levels that made me jump up from my seat. There were a couple of nice touches; on the gather quests, early on, the loot to collect from the ground respawned FAST! Given the enormous amount of people in the starting zone, this was VERY nice. Also, the quests come with the option to click on information therein, to get some little tidbits of information, and also target the next place you need to go on the map. I found moving around and navigating quite easy.
Anyway, I am at level three, so I won’t waste your or my time with too much babble here. I have high hopes for this game. At the very least, it can’t be another WAR! (Please god no!)
